About This Game Reign: Conflict of Nations is a large-scale real-time historical strategy game covering three centuries of medieval Europe. The player becomes a monarch testing their skills by controlling one of 26 unique factions as they develop smart economics, work political maneuvers, maintain thoughtful diplomacy, take care of resources and wage war. As the ruler players have absolute command and the ability to thrive or fail and die.Reign: Conflict of Nations allows players to have a well thought-out and historically accurate system of building and assigning labor forces in cities, a large selection of scenario-based and random missions, an expansive and realistic technology tree, more than 150 types of military units and elaborated graphics and animations which bring the war to life.Strategy game covering 300 years in the history of Europe.Based on a detailed 3D map with authentic landscape and historically accurate military units.Large-scale military campaign to turn a small principality into a large and powerful empire.26 factions to control: Russian, Polish and Lithuanian princedoms, lands of the Knight Orders and Eastern European monarchies.Political, economic and role-playing systems showing the intricacies of diplomacy and wars in medieval Europe.Great people and personalities of the past, hundreds of game characters, each one with their own unique specialties including rulers, commanders, priests, alchemists and spies. 1075eedd30 Title: Reign: Conflict of NationsGenre: StrategyDeveloper:Lesta StudioPublisher:1C EntertainmentFranchise:1CRelease Date: 30 Jun, 2010 Reign: Conflict Of Nations Crack Only reign conflict of nations trainer. reign conflict of nations. reign conflict of nations cheat codes. reign conflict of nations español. reign conflict of nations download full. reign conflict of nations steam. reign conflict of nations kody. reign conflict of nations strategy guide. reign conflict of nations guide. reign conflict of nations tutorial. reign conflict of nations pc. reign conflict of nations wikipedia. reign conflict of nations spolszczenie. reign conflict of nations mods. reign conflict of nations cheat engine. reign conflict of nations online. reign conflict of nations español descargar. трейнер reign conflict of nations. reign conflict of nations inceleme. reign conflict of nations download free. reign conflict of nations test. reign conflict of nations wiki. reign conflict of nations review. reign conflict of nations trainer v1.1. reign conflict of nations free download. reign conflict of nations gameplay. reign conflict of nations cheats. reign conflict of nations download. reign conflict of nations system requirements. reign conflict of nations cheats pc. reign conflict of nations patch. reign conflict of nations forum. reign.conflict of nations.v 1.01 коды I don't recommend this game. Ui is awful. Idea- Very poor user interface- Bad tutorial- Overcomplicated- .... This Game Is a Waste of time.. This feels like a modern Lords of the Realm game or a simplified Crusader Kings II game. $1 on sale so don't expect the depth of CKII (over $100 on sale). After (re)starting about 3 times in 5 hours or so, I got the hang of it (Trial and error *is* a form of tutorial, right?) and was able to get a good game out of it.Pros:- Graphics are well done for a strategy game- Immersion is good- Rarely explored region for the genre (Eastern Europe - Russia)Cons:- Combat results are brutal and there's not much you can do about it- Well-being (Unrest) can become an issue quite fast which leads to next issue...- A *lot* of micromanagement as your empire grows (Mostly, but not exclusively: Population allocation)Tips:- Pause frequently- Multiclass your heroes- Use as many ambassadors as you can- Have commanders leading roaming "stack(s) of doom" rather than small static forces- In order, work on Food\/Well-being, Economy, Army, and Research. Challenging and solid but worth the effort?Reign: Conflict of Nations - A game of " what ifs?"Its there to offer gamers interested in historical eastern Europe a Strategy game -unlike fantasy worlds this is a harsh climate, the struggle is almost constant but not the fault of its game mechanics. It is missing minor production values and nuances of older games than itself but overcomes this through its choice of nations and almost endearing ruleset. I do have to admit that the GUI and Stain Glass\/Manuscript art is genuine and of quality. The game knows what it is implying and does so directly without notice of any shortcomings. To relive the Renaissance and Reformation era as Monarch\/Head of State of an Eastern European Principality with very accurate names and maps is done adequetely. Its where the game ends is the drop off. At 1650 the game ends with one popup window describing my loss due to not being as formidable as other leaders, a pity since I was established at top ranking of every nation on the statistics window in game of every category, OK I wasn't maxed out at Diplomatic relations, that is because I had taken over half the map and ran out of people to truance with. In my mind...I won. First the dissapointment of doing all this hard work with nothing to show, not even a summary throughout the years. I had lasting family dynasties, many brutal conflicts, trustful allies, great enemies, miserable generations, fascinating trades. Not even a list of every leader I had, at least, in a time frame would have let me remember fondly my hours into it. The game also misses some points when - someone dies of say,old age. They sure tell you someone has passed away, but who it was and what their duties were in your vast empire, are up to you to remember where you positioned them, needing to check if there is a deficiency in your nation and replace him. The names sound alike over the years and portaits are reused. Confusing. Great Music sticks with you throughout the day, and classical guitar. Only a handful of songs play throughout complementing the state of your province, they are good\/great - I claim great. The game is simply simple that meanders into deep engaging and addictive gameplay. I am a fan. High difficulty in that most everything has a cause and effect. Want to boost farming? well be ready to lose out on gold and research for around 6 seasons. Want to buff Research for some seasons, well every other nation gets some too. Things conflict. This is where I now see my misfortunes in my personal game. Poland, historically suffered tragedy in the timeline when this game nears its end. I should have devoted more time at the start of my campaign in the spread of my empire as there was impossible odds against my nation from constant robbers, and instant takeovers by rebel nations and dark times on the regular after roughly the late 1500s. That is the type of attention to detail that I respect from this thought provoking experience. What if this game had a higher budget? I am leaning towards the developers putting out precisely the game they had envisioned.Pros:MusicGraphics\/MapSimple battle controlHistorical accuracyDifferent troops per regionHighly replayable - each country should have it's own agendaNice damage system, regain health at city - red,orange,yellow,green - combine unitsHigh maintenanceArt direction - Manuscript paintingGet lost in the cultural significance overshadows some mechanics are half bakedCons:Charachter models are simpleSometimes hard to click on model because it is behind something.Too simple battlesHigh maintenanceDefineltely needs a journal because mission tab does not have any other messages to keep track of other countries at war etc.Nuances that needed to be implemented,which have detracted from its own originality. See the diplomat screen's lack of infoRegiments do not regen health in villagesI guess I could say most of the faults could be a primitive aspect such as the time period of the game itself. But thats not the type of 4th dimensional gaming I prefer. But I kind of believe that a power hungry monarch really had no reason to keep tabs on diplomatic relations all the way across the map. In a way this is similar to old style CRPGs, and drawing your own dungeon maps on graph paper. If you really want to recall information, it is given to you, but only for a brief moment so take notes.. waste of time and money. Many promising features in this game, including a welcome exclusive focus on the mid/eastern European region. However, the combination of real-time gameplay with an 'open' strategic map fails to deliver a comfortable gaming experience. Numerous other small issues, including an occasionally awkward interface, all combine together to leave a game which just becomes a chore rather than fun. Better games with the same 'feel' exist.
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